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Monday, January 31, 2011

Resident Evil: The Mercenaries 3D

Todd Jepperson

Alright, kids. It might be time to shell out the cash to pick up a Nintendo 3DS (in stores March 27, 2011). I’m a little late announcing this; but, that doesn’t make it any less interesting. Upon launch, we can expect twenty or so games, not the least of which will be brought to us by our friends at Capcom; creators of the Resident Evil game universe. For any of you who’ve stuck by the franchise through the fourth and fifth offerings, you have probably tried your hand at the Mercenaries mode. If not, prepare yourself to take on endless floods of corpses that get harder and harder as you go. The upside? Well, at least you have limited ammo and time. Wait? That’s the upside? Yeah. It’s like one of my college professors told me one time, “There are 2 truths in this life: your mother will always love you and you will die.” Welcome to Resident Evil: The Mercenaries 3D.

So, what’s the point? High score, baby. Once you get past the whole inevitably being the main course at Bob’s Zombie Buffet, you can start to really challenge yourself. The levels in the 3DS version will be a collection of all the greatest maps from R.E. four and five. Character selection looks like a choice of a few characters from previous titles, such as: Hunk, Jack Krauser, Clair and Chris Redfield. You’ll have two minutes to kick ass and take names while your score rises through the rankings toward the ultimate goal: High. Score. dom? There can be only one.

Check out the video below and for a more in depth look; make the leap over to Good luck and remember: Headshots!

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